|Head is pounding, hands are shaking.
||[Jul. 24th, 2011|04:57 am]
Got some free time and so I'm wasting it playing this video game my little brother got me addicted to when he was in town.|
It's a little-known game called Amnesia: The Dark Descent.
But don't read that if you plan on playing. Half of the fun (and the point) is not knowing what the heck is going on. Hence, amnesia. Duh.
It is a horror game obviously (my favorite genre) and may just be the scariest game I've ever played. No, wait, scratch that, it is the scariest game I've ever played. So, of course, I'm playing at night, it in the dark.
Or I was.
Now I'm taking a break to post because I'm overdue for some horrible monster to come chasing me through this dingy, creepy-ass castle, and I only just barely escaped the last one. My little heart can't take it. I'm sitting here with my legs tucked under me on the chair because I've become convinced that if I put my feet on the floor something will bite them off at the ankles.
Whoever designed this game was an evil genius. It's low budget, but they dealt with that problem by cutting out all the unnecessaries such as NP (non-playable) characters... cut scenes... side quests...
That's right. There are no weapons in this game.
You have to use your wits and outrun and/or hide from the monsters until they loose interest in hunting you.
Because they will chase you. With horrifying persistence, I might add. They will break down doors and destroy obstacles you put in their way while in pursuit of you.
And, of course, just to make things fun, you have a sanity meter.
It goes down when you're in the dark. And when strange things happen. Or when monsters are near.
So here is your character; hiding in a corner behind this barely adequate tool cabinet, staring between the shelves at the pool of light in front of the door where the monster is standing, blocking the only way out, because this time he caught you off-guard in the cellar and you had to dive behind the nearest object.
You don't know if it's a good enough spot. Is it enough? If it is, he'll go away. He's not going away. Why isn't he going away!?
You drop your character to a crouch; think about trying to inch further backwards into the darkness, but you don't dare: you remember seeing wine caskets in this corner and you don't know how close they are behind you. If you bump one and it falls over, the monster will find you.
Your character is grinding his teeth and making muted, frantic gasps with every breath. The screen is swimming, then degrading to tunnel vision because you going insane from the dark and the monster's proximity. Your character falls over on his side and curls up in a panicked ball. Hell, in real life you're nearly in a ball yourself. Holy shit, you can't see the monster from your location on the floor and you're starting to black out.
Go away go away go away go away so i can turn on the light goawaygoawaygoaway....
You can't risk it anymore. Your character is critically low on sanity. You light the lantern and get him on his feet, ready to run if the monster hasn't left, even though the pit in your stomach tells you that you probably won't make it.
::insert heart-pounding, vaguely nauseous seconds of frantically scanning every corner of the room::
He's gone. For now.
"Oh thank--" (Real life: a shadow suddenly looms at the doorway in the corner of my vision) "FUCK!!!! JENNY DON'T DO THAT!!"
That's what every second of this game is like.
The line blurs between you and your character.
Play proceeds at a crawl because half the time I am just so scared about what's around the next corner, or behind the door I'm about to open, or possibly coming down the hallway I just left, and where is that weird noise coming from? The other half of the time I'm obsessively stacking crates in strategic corners to act as fail-safe hiding places in case of dire emergency.
See what I mean?
I FREAKING LOVE THIS GAME.
*P.S. Jenny is my dear, sweet, sadistic roommate who (used to) show up abruptly during particularly screamy bouts of playing to see what was going on. After this caused me to nearly pee myself, I laid down ground rules which she will obey. Or else. ::gives Jenny the lazy eye::